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Conversion

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Transformation from .MAX to .WRL, .VRML
Backward .WRL, .VRML → .MAX

The input format in most cases contains polygonal information, but also allows you to store surface (NURBS) solid models (Solids). Target format contains polygonal information. If the input file contains polygon data, the geometric transformation is simple and will not take much time
The complexity of the conversion: LOW
 
Name3ds Max Scene FileWRL (VRML Worlds)
File extension.max.wrl, .vrml
Original softwareAutodesk Max
Binary
ASCII
Polygonal
NURBS
Solids
Smoothing groups
Textures, materials
Developer/OwnerAutodesk
Description
Specification
Format featuresToday is considered obsolete, although still used
Viewing softwareMaxGLC_Player (free), MeshLab (free)
We'll help you to carry out the conversion of the file of any size and geometric complexity
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