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Conversion

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Transformation from .MAX to .GLTF, .GLB
Backward .GLTF, .GLB → .MAX

The input format in most cases contains polygonal information, but also allows you to store surface (NURBS) solid models (Solids). Target format contains polygonal information. If the input file contains polygon data, the geometric transformation is simple and will not take much time
The complexity of the conversion: LOW
 
Name3ds Max Scene File GL Transmission Format
File extension.max.gltf, .glb
Original softwareAutodesk Max
Binary■■
ASCII■
Polygonal■■
NURBS■
Solids■
Smoothing groups■■
Textures, materials■■
Developer/OwnerAutodeskKhronos Group
Description
Specification
Format featuresSupports 3D model geometry, appearance, scene graph hierarchy, and animation. A .gltf file may be self-contained or may reference external binary and texture resources, while a .glb file is entirely self-contained
Viewing softwareMaxPaint 3D, MS Office etc
We'll help you to carry out the conversion of the file of any size and geometric complexity
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