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Transformation from .3DS to .MAX
Backward .MAX → .3DS

Input format contains polygonal information. The target format in most cases contains polygonal information, but also allows you to store surface (NURBS) solid models (Solids). If the target file you plan to get a polygonal model, the geometric transformation is simple and will not take much time
The complexity of the conversion: LOW
 
Name3D Studio3ds Max Scene File
File extension.3ds.max
Original software3D Studio (DOS)Autodesk Max
Binary
ASCII
Polygonal
NURBS
Solids
Smoothing groups
Textures, materials
Developer/OwnerAutodeskAutodesk
Description
Specification
Format featuresHas a limit on the number of polygons in a single file. Today is considered obsolete
Viewing softwareGLC_Player (free), MeshLab (free)Max
We'll help you to carry out the conversion of the file of any size and geometric complexity
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